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Nikolai Kulikov — Deep-Tech Engineer & Inventor
Deep-tech engineer building plasma-based power systems, aircraft ozone generators, and advanced composite armor. Hello Tomorrow Deep Tech Pioneer.
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80 % |
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Eric Straub | Portfolio
|
79 % |
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Mateusz Stompór | Arctic Codes
Metal & GPU specialist building high-performance rendering engines and Final Cut Pro plugins. Available for freelance and full-time work.
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79 % |
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Jenil Padshala — AI/ML Engineer & Systems Builder
Computer Science engineer focused on machine learning, edge AI, and high-performance systems. I enjoy taking ideas from research papers to real, deployed sys...
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79 % |
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bitr8.dev | Graphics Programming & Engine Development
C++ graphics engineering. Renderers, physics engines, and GPU-accelerated ray tracing. Engineering log by Dhaval Panchal.
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79 % |
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Jamil Mohammad | Software Developer
Jamil Mohammad - Software Developer at CERN (CMS), Computer Science undergraduate at AUB. Systems programming, full-stack web, and physics simulation.
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79 % |
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Nitin Dagar
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79 % |
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Jeremy Bridon - Systems Engineer & Technical Architect
Jeremy Bridon is a systems and graphics engineer whose work spans rendering, spatial computing, performance, robotics, developer tools, and independent exper...
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78 % |
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Kai Chappell - Software Engineer
Software engineer specialising in backend systems, cross-platform development, and AI integration.
|
78 % |
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Yacoda — Computational engineering studio
Yacoda turns advanced algorithms into software that is fast, clear, and dependable. Numerical optimization, optimal control and scientific software engineeri...
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78 % |
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Athanasios Tasis · Computer Engineering Student
Final-year Computer Engineering student building practical data and ML systems in Python and C/C++, including detector-data work for CERN ALICE.
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78 % |
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Joel Maldonado-Ruiz — Embedded Systems, Low-Level Software & ML
Electrical and Computer Engineering student building embedded systems, low-level software, and machine learning for constrained hardware.
|
78 % |
|
Game Systems Designer | Datorien L. Anderson
Datorien L. Anderson's game development portfolio: professional simulation work, Unity systems, prototypes, game AI, and mechanics documentation.
|
78 % |
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Jack Schedel
With dual focuses on Embedded Systems and Artificial Intelligence, I am uniquely exploring the full spectrum of computer science, from the ultra-low-end hard...
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78 % |
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Daniel Opara's Portfolio
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78 % |
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Joao Henares
|
78 % |
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Dhruv Hegde — Computer Science Student & AI Researcher
Portfolio of Dhruv Hegde — CS student at University of Michigan, NASA aerodynamics researcher, Princeton PPPL fusion imaging, founder of Hooply, SWE at Visa.
|
78 % |
|
Aman Singh
Aman Singh — gameplay programmer building combat systems, traversal mechanics, and AI in Unreal Engine 5 and Unity. Based in Vancouver, B.C.
|
78 % |
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Dorian Abaul
Dorian Abaul, embedded and real-time software engineer: projects, background and education.
|
78 % |
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Darrell Cheng | Portfolio
Personal portfolio
|
78 % |
Detected social media networks